Introduction
Here's how to start Glue:
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Glue = require(ReplicatedStorage.Wally.Glue)
Glue.Stick()
Here's how to start Glue and additionally catch any execution errors, using Promises:
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Glue = require(ReplicatedStorage.Wally.Glue)
Glue.Stick():catch(warn)
Execution Model
Providers have two built-in lifecycle methods: onCreate
& onStart
Glue.Stick
calls onCreate
on all Providers before calling onStart
, and rendering the Framework as started. Glue will wait for any yielding processes to commence during onCreate
until it calls onStart
.
Glue.Stick -> Provider.onCreate & yield -> Provider.onStart -> Glue.OnStick
Creating a Provider
Here is how to create and start provider:
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Glue = require(ReplicatedStorage.Wally.Glue)
-- Creating the Provider
local ExampleProvider = Glue.Provider("ExampleProvider")
-- Attaching the onCreate lifeycle method
function ExampleProvider:onCreate()
print("I have been created!")
end
-- Attaching the onStart lifecyle method
function ExampleProvider:onStart()
print("I have been started!")
end
-- Starting Glue
Glue.Stick():catch(warn)